And here is a "blueprint" overview of the level. Top and side. Not sure just how much bigger this should get. I do like how it's coming so far! Can't wait to add the portal rooms into it as well.
thats pretty dope are you working on this project solo? maybe we can collab ive been working oncharacter development and textures im agraphic artist trinh to figure out how to build a game. hit me up sunofanangel@gmail.com
Ω So I think I have a better idea of how I want the game to feel. At least I think I nailed down some of the concept aesthetics and sound down. I'll share a couple of amazing photos/renders below of my vision. They just look so cool. I wish I could explain the music I plan to use but am not really able to upload it here. If I find something similar sounding on YouTube or whatever I will share that.
Ω Got the ALS4 character motion system merged with the main project. This is going to help a lot with the 3rd person character view, if we decide to go that route. I think we should. I would like the following to be available: switch between 1st person and 3rd person views toggle left or right shoulder 3rd person view add a new animation; telekinetic object pickup actually make the character design the character, concept art, etc rig the character mesh re-target the skeleton I think that's it for the time being. Can't think of anything else yet.
thats pretty dope are you working on this project solo? maybe we can collab ive been working oncharacter development and textures im agraphic artist trinh to figure out how to build a game. hit me up sunofanangel@gmail.com
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